![]() Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. It's a pity they definitely have interesting ideas & style here, but the later stages demand precise strategies that sucks all the fun out of it./r/Games is for informative and interesting gaming content and discussions. I had no interest in doing the Challenge Levels, or seeing how they could make the Hard or Unstoppable difficulties even harder. I eventually beat the game, but instead of celebrating, I just felt relieved the game was finally over. ![]() For example, on the third-to-last level, it took me 6 tries to reliably survive the first wave, and about a dozen more tries to scrap my previous plan and figure out how I was supposed to complete the level. There was barely any margin for error it felt like there was only one way to win a level, and the game beat you down until you discovered it. ![]() I ended up abandoning any attempt to make them I didn't need to anyway, since I had so many research tokens I could upgrade all my satellites. But the last levels are unrelenting, barely letting you spare any cash for power satellites, let alone research satellites. ![]() The enemies barely give you any cash when defeated, either you need to rely on power satellites for that. Then the first waves began sending heavy hitters at you while while your starting cash plummets, forcing you to place 2-3 specific satellites just to survive. It started by reducing your initial funds suddenly you couldn't buy half of the cool new toys you unlocked. About 2/3rds through the game, the difficulty leapt from challenging to brutal. If the game had ended around the 12th level, I would've been satisfied and given it 3 or 4 stars.īut the game wasn't finished with me. It was irritating, but I managed without too much trouble. There's no forewarning of what the next enemy wave will be, or if the enemy path will change, and I often placed satellites in the wrong position/orbit until I memorized the waves & their paths. Even here, though, the game forces you to replay a level several times before you get it. You had plenty of resources to build a variety of satellites, it only took 2-3 tries to beat a level, and the cutscenes were elaborate homages, complete with noticeable strings. The first few levels were interesting and moderately difficult. These provide some interesting tactical choices in the early game (and a reason to replay levels), but they become aggravating later. Since killing enemies nets you minimal cash, almost your entire economy runs off power satellites: do you want a good defense now or a better defense later? Research satellites are even more long-term: they don't help you at all during the mission, but they fill a Research Bar that increases the number of satellite upgrades you can make in later missions. The enemies also change routes as well, so you rotate your satellites to cover a different path, or swap guns for lasers when another race uses the same path. Each race has different weaknesses and strengths, requiring different satellites against their swarmers and bruisers. The plot follows Captain Adam, defender of Earth, as he fights against 3 easily-irritated alien races. Unstoppable Gorg takes a unique mechanic (your towers are satellites in rotatable orbits) and crafts a cheesy sci-fi story around it, complete with B&W full-motion videos that would fit in a 50s B-movie. Unstoppable Gorg has an interesting twist on tower defense and style to spare, but it crashes late-game with an excrutiating difficulty curve that squeezes your resources and demands a strict strategy. Most Retries to Complete Single Stage: ~12-20
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